![]() This made the games combat really easy for me and therefore less enjoyable than it would be if the enemies were damaging me at the regular rate. On the other hand, you have games like Rise of the Tomb Raider, which instead of including assist options separate from the games difficulty, ties them all to the easiest difficulty, this included an aim assist I needed. Control is what I’d consider to be a gold standard for gameplay assist options, I think it caters in many ways to help those who struggle with games and allows them to have a challenging yet fun experience, rather than a brutal, near or genuinely impossible experience. There is a lot more than aim assists included, for players who have trouble dodging, there is a damage reduction modifier, or even an option to become immortal if the game still proves too difficult. ![]() The game features a toggleable “Enhanced Aim Assist” option which allows players shots to still hit an enemy whilst being less accurate, as well as that another option that helps with aiming is “Aim Snapping”, this locks the camera onto an enemy, so the player is always aiming at them, this reduces the need for aiming with the right stick significantly. The game “Control” has some great tools to help with this. ![]() For example, I have a disability which makes it tricky to do precise aiming with a controller, so I need some form of aim assist which is typically found under assist options. In my opinion, assist options are typically better than easy modes as they are more adaptive to each player, allowing less abled players to pick areas in which they need to tone down difficulty, rather than toning down all difficulty for the sake of making one area easier. Whilst functionally different, the effect is practically the same (assist options can sometimes include settings which I would consider to be cheats, note that this article isn’t arguing for the “necessary inclusion of cheats,” rather I’m arguing for the accessibility these modes and options bring). Easy modes typically affect the world, for example enemies could be less powerful, less frequent and-or less aggressive, while Assist options more so affect player abilities and stats, like making their defence more powerful or allowing them to be less accurate. Easy modes are settings which allow players to engage with challenges at a less intense rate, allowing the challenge of a game to fit how the player wants, or needs to engage with it. This can make games less stressful in specific areas, meaning players don’t have to compromise difficulty they were just fine with in one area to alleviate difficulty they were having in another. Assist options are a list of options which can help a player reduce the difficulty in a certain area, like dodging or aiming. I know this is a contentious opinion, but I genuinely believe every game with the budget to do so should include assist options, and yes, this does include games that are meant to be challenging, like Dark Souls.īefore you pick up your pitchforks in rage, let’s first describe what assist options are, and the difference between them and an easy mode.
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