So while the narrative is a bit lacklustre, the rest of what’s offered more than makes up for it. What does redeem them, however, is the animation style cutscenes, which have beautifully drawn, incredibly detailed images, looking more like concept art truthfully. It wasn’t helped that some of the voice acting was just plain annoying, with certain lines feeling out of place or delivered strangely. ![]() Instead, one character would say something, the other would say something else, and then they moved on. Quite often a conversation between characters jumped around a bit too much, with dialogue and events in the narrative just springing up and happening, with little build-up or real anticipation. What diminished it was how disjointed it felt at times. What follows is a series of missions that ultimately left me with a pretty ‘meh’ feeling afterwards. You play Adam, a clone pilot working for a large corporation who after a series of unfortunate events, ends up becoming a fugitive in hostile space. ![]() So let’s get the weakest aspect of Everspace 2 out the way, the plot Without spoiling anything naturally. ![]() Whilst their first outing had a focus on roguelike elements, Everspace 2 swaps this out for an open world, looter shooter experience, sprinkled with RPG elements like crafting and customization. Having played the demo last year, I was excited to see more of what Developers Rockfish had to offer with their space shooter darling.
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