I quite liked the tactics available in turn-based combat, although if it were a real-world game, it would honestly be a “pay-to-win” experience because getting more Pixballs makes it easier and easier every time you start. Everyone has something unique: there is the Monkey, who helps even when he is not in the front row during fights, or the Trader, who does not use the action point system, but uses accumulated gold to fight. As you explore the small, branching world of Earth Born, you choose new party members, and a larger party allows you to swap more characters during each fight and start with more characters in each race. Knowing when and against which enemies to use your skills is the key to progress. See also "Dragonflight": "WoW" gets ninth expansionĪs rounds of combat progress, characters accumulate Action Points that they can use to fuel their most powerful abilities. So I guess it looks more like the chocolate sauce from Eastward ice cream. It’s the icing on the Eastward cake, although it’s completely optional. Earth Born consoles appear in most major settlements alongside token-operated dispensers that spit out Pixballs, toys that come to life and give you reusable upgrades as you play, which you use to go further and unlock new party members within Earth Born. It’s a throwback to the Final Fantasy 1 or Dragon Quest era of 2D RPGs with a random roguelike twist, and it manages to invoke that era while still being a modern game. Earth Born Review-in-a-ReviewĮarth Born is Sam’s favorite game, and she also loves linked cartoons. I’ve been through it a dozen times already What are you doing up there? I do not know. Much of the best that Eastward has to offer is simply smiling at the guy meditating on a roof as you pass through his part of town. Little search quests make you run from one side of the world to the other, but that’s not so bad when that world is pretty. (My favorite robot runs a construction company and has hip problems.) Not to mention circus performers, train drivers, con artists, and funky robots. The styles and personalities of the people you meet differ wildly, from tough ranch laborers to a trio of lively aunts, a sleepy little town mayor, or a cigar-smoking casino owner. They are a well-designed cast of weirdos that have something unique going for them, which is an animated style that has gotten way too weird. Eastward’s characters have great sprites and animations that have a lot of personality. However, it’s not just the funds that stand out. My favorite robot runs a construction company and has hip problems. There’s also a fairly detailed JRPG roguelite game within the game, called Earth Born, to play, and it was fun enough to spend an additional six hours on it. In fact, Eastward’s overall story is good enough to wisely avoid spoilers in this review, to the point of being too vague at some points, but trust me, that’s to your advantage. It took me a little over 30 hours to complete the main quest, but I know there are secrets to explore and little NPC stories that I missed and are worth going back to. John does most of the fighting through simple but satisfying hack and slash action, but Sam’s powers, such as freezing enemies within large psychic bubbles, are useful for fights and vital for puzzles. The walk to the east is fairly linear, but the areas you explore are designed like little dungeons, with winding paths to find your way while fighting silly monsters and solving simple puzzles. Baseball, river rafting, slot machines, and ubiquitous cuisine. There are many much – of silly little minigames along the way. Along the way, you play through low-key story chapters and explore the stories of the people you meet. I loved switching between the two as they travel through a cute but dangerous apocalyptic world of small towns and dams. They left home under dubious circumstances and eventually find their way … to the east. They are lovable characters with a great personality and a kind of timeless appeal. Our headliners are John, a silent protagonist wrapped in messy hair and a bushy beard, and Sam, a scandalously precocious girl with budding psychic powers and a penchant for getting them into trouble. Even where the story dragged on for a while, or the simplicity of the challenges felt patronizing, the parts of Eastward that spoke to me more than made up for it. John and Sam’s triumphs and mistakes take place in an enchanting pixel art landscape that is rich with charming characters and intimately designed locations. With all the styles of a retro JRPG, you’d expect Eastward to play as one, but this chilling action adventure is more Zelda than Dragon Quest. With the frying pan and psychic powers ready, they might stumble to save the world as they explore it. A man and his adopted daughter find their way through a whimsical, post-apocalyptic landscape.
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